Эта статья является приложением к статье Конвертирование лиц из Gothic I в Gothic II и обратно #1, в котором отображены необходимые таблицы для сравнения и работы.
// ------- Gesichter fьr Mдnner ------ const int Face_N_Gomez = 0 ; const int Face_N_Scar = 1 ; const int Face_N_Raven = 2 ; const int Face_N_Bullit = 3 ; //zu lieb! const int Face_B_Thorus = 4 ; const int Face_N_Corristo = 5 ; const int Face_N_Milten = 6 ; const int Face_N_Bloodwyn = 7 ; //zu lieb! const int Face_L_Scatty = 8 ; const int Face_N_YBerion = 9 ; const int Face_N_CoolPock = 10 ; const int Face_B_CorAngar = 11 ; const int Face_B_Saturas = 12 ; const int Face_N_Xardas = 13 ; const int Face_N_Lares = 14 ; const int Face_L_Ratford = 15 ; const int Face_N_Drax = 16 ; //Buster const int Face_B_Gorn = 17 ; const int Face_N_Player = 18 ; const int Face_P_Lester = 19 ; const int Face_N_Lee = 20 ; const int Face_N_Torlof = 21 ; const int Face_N_Mud = 22 ; const int Face_N_Ricelord = 23 ; const int Face_N_Horatio = 24 ; const int Face_N_Richter = 25 ; const int Face_N_Cipher_neu = 26 ; const int Face_N_Homer = 27 ; //Headmesh thief const int Face_B_Cavalorn = 28 ; const int Face_L_Ian = 29 ; const int Face_L_Diego = 30 ; const int Face_N_MadPsi = 31 ; const int Face_N_Bartholo = 32 ; const int Face_N_Snaf = 33 ; const int Face_N_Mordrag = 34 ; const int Face_N_Lefty = 35 ; const int Face_N_Wolf = 36 ; const int Face_N_Fingers = 37 ; const int Face_N_Whistler = 38 ; const int Face_P_Gilbert = 39 ; const int Face_L_Jackal = 40 ; //Pale const int Face_P_ToughBald = 41 ; const int Face_P_Tough_Drago = 42 ; const int Face_P_Tough_Torrez = 43 ; const int Face_P_Tough_Rodriguez = 44 ; const int Face_P_ToughBald_Nek = 45 ; const int Face_P_NormalBald = 46 ; const int Face_P_Normal01 = 47 ; const int Face_P_Normal02 = 48 ; const int Face_P_Normal_Fletcher = 49 ; const int Face_P_Normal03 = 50 ; const int Face_P_NormalBart01 = 51 ; const int Face_P_NormalBart_Cronos = 52 ; const int Face_P_NormalBart_Nefarius= 53 ; const int Face_P_NormalBart_Riordian= 54 ; const int Face_P_OldMan_Gravo = 55 ; const int Face_P_Weak_Cutter = 56 ; const int Face_P_Weak_Ulf_Wohlers = 57 ; //Normal const int Face_N_Important_Arto = 58 ; const int Face_N_ImportantGrey = 59 ; const int Face_N_ImportantOld = 60 ; const int Face_N_Tough_Lee_дhnlich = 61 ; const int Face_N_Tough_Skip = 62 ; const int Face_N_ToughBart01 = 63 ; const int Face_N_Tough_Okyl = 64 ; const int Face_N_Normal01 = 65 ; const int Face_N_Normal_Cord = 66 ; const int Face_N_Normal_Olli_Kahn = 67 ; const int Face_N_Normal02 = 68 ; const int Face_N_Normal_Spassvogel = 69 ; const int Face_N_Normal03 = 70 ; const int Face_N_Normal04 = 71 ; const int Face_N_Normal05 = 72 ; const int Face_N_Normal_Stone = 73 ; const int Face_N_Normal06 = 74 ; const int Face_N_Normal_Erpresser = 75 ; const int Face_N_Normal07 = 76 ; const int Face_N_Normal_Blade = 77 ; const int Face_N_Normal08 = 78 ; const int Face_N_Normal14 = 79 ; const int Face_N_Normal_Sly = 80 ; const int Face_N_Normal16 = 81 ; const int Face_N_Normal17 = 82 ; const int Face_N_Normal18 = 83 ; const int Face_N_Normal19 = 84 ; const int Face_N_Normal20 = 85 ; const int Face_N_NormalBart01 = 86 ; const int Face_N_NormalBart02 = 87 ; const int Face_N_NormalBart03 = 88 ; const int Face_N_NormalBart04 = 89 ; const int Face_N_NormalBart05 = 90 ; const int Face_N_NormalBart06 = 91 ; const int Face_N_NormalBart_Senyan = 92 ; const int Face_N_NormalBart08 = 93 ; const int Face_N_NormalBart09 = 94 ; const int Face_N_NormalBart10 = 95 ; const int Face_N_NormalBart11 = 96 ; const int Face_N_NormalBart12 = 97 ; const int Face_N_NormalBart_Dexter = 98 ; const int Face_N_NormalBart_Graham = 99 ; const int Face_N_NormalBart_Dusty = 100 ; const int Face_N_NormalBart16 = 101 ; const int Face_N_NormalBart17 = 102 ; const int Face_N_NormalBart_Huno = 103 ; const int Face_N_NormalBart_Grim = 104 ; const int Face_N_NormalBart20 = 105 ; const int Face_N_NormalBart21 = 106 ; const int Face_N_NormalBart22 = 107 ; const int Face_N_OldBald_Jeremiah = 108 ; const int Face_N_Weak_Ulbert = 109 ; const int Face_N_Weak_BaalNetbek = 110 ; const int Face_N_Weak_Herek = 111 ; const int Face_N_Weak04 = 112 ; const int Face_N_Weak05 = 113 ; const int Face_N_Weak_Orry = 114 ; const int Face_N_Weak_Asghan = 115 ; const int Face_N_Weak_Markus_Kark = 116 ; const int Face_N_Weak_Cipher_alt = 117 ; const int Face_N_NormalBart_Swiney = 118 ; const int Face_N_Weak12 = 119 ; //Latinos const int Face_L_ToughBald01 = 120 ; const int Face_L_Tough01 = 121 ; const int Face_L_Tough02 = 122 ; const int Face_L_Tough_Santino = 123 ; const int Face_L_ToughBart_Quentin = 124 ; const int Face_L_Normal_GorNaBar = 125 ; const int Face_L_NormalBart01 = 126 ; const int Face_L_NormalBart02 = 127 ; const int Face_L_NormalBart_Rufus = 128 ; //Black const int Face_B_ToughBald = 129 ; const int Face_B_Tough_Pacho = 130 ; const int Face_B_Tough_Silas = 131 ; const int Face_B_Normal01 = 132 ; const int Face_B_Normal_Kirgo = 133 ; const int Face_B_Normal_Sharky = 134 ; const int Face_B_Normal_Orik = 135 ; const int Face_B_Normal_Kharim = 136 ; // ------ Gesichter fьr Frauen ------ const int FaceBabe_N_BlackHair = 137 ; const int FaceBabe_N_Blondie = 138 ; const int FaceBabe_N_BlondTattoo = 139 ; const int FaceBabe_N_PinkHair = 140 ; const int FaceBabe_L_Charlotte = 141 ; const int FaceBabe_B_RedLocks = 142 ; const int FaceBabe_N_HairAndCloth = 143 ; // const int FaceBabe_N_WhiteCloth = 144 ; const int FaceBabe_N_GreyCloth = 145 ; const int FaceBabe_N_Brown = 146 ; const int FaceBabe_N_VlkBlonde = 147 ; const int FaceBabe_N_BauBlonde = 148 ; const int FaceBabe_N_YoungBlonde = 149 ; const int FaceBabe_N_OldBlonde = 150 ; const int FaceBabe_P_MidBlonde = 151 ; const int FaceBabe_N_MidBauBlonde = 152 ; const int FaceBabe_N_OldBrown = 153 ; const int FaceBabe_N_Lilo = 154 ; const int FaceBabe_N_Hure = 155 ; const int FaceBabe_N_Anne = 156 ; const int FaceBabe_B_RedLocks2 = 157 ; const int FaceBabe_L_Charlotte2 = 158 ; //-----------------ADD ON--------------------------------- const int Face_N_Fortuno = 159; //Piraten const int Face_P_Greg = 160; const int Face_N_Pirat01 = 161; const int Face_N_ZombieMud = 162;
Г2а ⇒ Г1
Номер ТЕКСТУРЫ Г2а ⇒ Номер ТЕКСТУРЫ Г1|Номер ПАЛИТРЫ Г1
0 => 85|1 1 => 79|1 2 => 6|1 3 => 57|1 4 => 12|3 5 => 84|1 6 => 76|1 7 => 18|1 8 => 5|2 9 => 83|1 10 => 3|1 11 => 11|3 12 => 7|3 13 => 82|1 14 => 87|1 15 => 9|2 16 => 39|1 17 => 13|3 18 => 9|1 19 => 17|0 20 => 88|1 21 => 53|1 22 => 109|1 23 => 91|1 24 => 99|1 25 => 89|1 26 => 51|1 27 => 5|1 28 => 10|3 29 => 14|2 30 => 15|2 31 => 117|1 32 => 11|1 33 => 81|1 34 => 36|1 35 => 37|1 36 => 38|1 37 => 56|1 38 => 97|1 39 => 16|0 40 => 4|2 41 => 13|0 42 => 4|0 43 => 5|0 44 => 6|0 45 => 2|0 46 => 18|0 47 => 12|0 48 => 14|0 49 => 1|0 50 => 20|0 51 => 11|0 52 => 7|0 53 => 8|0 54 => 9|0 55 => 0|0 56 => 3|0 57 => 10|0 58 => 10|1 59 => 110|1 60 => 78|1 61 => 103|1 62 => 19|1 63 => 12|1 64 => 45|1 65 => 102|1 66 => 104|1 67 => 106|1 68 => 107|1 69 => 111|1 70 => 115|1 71 => 116|1 72 => 13|1 73 => 16|1 74 => 17|1 75 => 35|1 76 => 46|1 77 => 47|1 78 => 48|1 79 => 49|1 80 => 55|1 81 => 8|1 82 => 92|1 83 => 93|1 84 => 94|1 85 => 95|1 86 => 0|1 87 => 108|1 88 => 112|1 89 => 2|1 90 => 40|1 91 => 4|1 92 => 42|1 93 => 43|1 94 => 44|1 95 => 50|1 96 => 52|1 97 => 54|1 98 => 58|1 99 => 67|1 100 => 68|1 101 => 69|1 102 => 70|1 103 => 71|1 104 => 72|1 105 => 73|1 106 => 74|1 107 => 7|1 108 => 80|1 109 => 100|1 110 => 101|1 111 => 105|1 112 => 113|1 113 => 114|1 114 => 14|1 115 => 15|1 116 => 77|1 117 => 90|1 118 => 41|1 119 => 98|1 120 => 3|2 121 => 10|2 122 => 11|2 123 => 12|2 124 => 8|2 125 => 16|2 126 => 0|2 127 => 1|2 128 => 2|2 129 => 3|3 130 => 4|3 131 => 5|3 132 => 1|3 133 => 2|3 134 => 6|3 135 => 8|3 136 => 9|3 Девицы с 137 по 158, в Г1 отсутствуют. 159 => 27|1 160 - 162 Только в аддоне
Г1 ⇒ Г2а
Номер ТЕКСТУРЫ Г1|Номер ПАЛИТРЫ Г1 ⇒ Номер ТЕКСТУРЫ Г2а
0|0 => 55 0|1 => 86 0|2 => 126 1|0 => 49 1|1 => 118 ! 1|2 => 127 1|3 => 132 2|0 => 45 2|1 => 89 2|2 => 128 2|3 => 133 3|0 => 56 3|1 => 10 3|2 => 120 3|3 => 129 4|0 => 42 4|1 => 91 4|2 => 40 4|3 => 130 5|0 => 43 5|1 => 27 5|2 => 8 5|3 => 131 6|0 => 44 6|1 => 2 6|3 => 134 7|0 => 52 7|1 => 107 7|3 => 12 8|0 => 53 8|1 => 81 8|2 => 124 8|3 => 135 9|0 => 54 9|1 => 18 9|2 => 15 9|3 => 136 10|0 => 57 10|1 => 58 10|2 => 121 10|3 => 28 11|0 => 51 11|1 => 32 11|2 => 122 11|3 => 11 12|0 => 47 12|1 => 63 12|2 => 123 12|3 => 4 13|0 => 41 13|1 => 72 13|3 => 17 14|0 => 48 14|1 => 114 14|2 => 29 15|1 => 115 15|2 => 30 16|0 => 39 16|1 => 73 16|2 => 125 17|0 => 19 17|1 => 74 18|0 => 46 18|1 => 7 19|1 => 62 20|0 => 50 35|1 => 75 36|1 => 34 37|1 => 35 38|1 => 36 39|1 => 16 40|1 => 90 41|1 => 118 42|1 => 92 43|1 => 93 44|1 => 94 45|1 => 64 46|1 => 76 47|1 => 77 48|1 => 78 49|1 => 79 50|1 => 95 51|1 => 26 52|1 => 96 53|1 => 21 54|1 => 97 55|1 => 80 56|1 => 37 57|1 => 3 58|1 => 98 67|1 => 99 68|1 => 100 69|1 => 101 70|1 => 102 71|1 => 103 72|1 => 104 73|1 => 105 74|1 => 106 76|1 => 6 77|1 => 116 78|1 => 60 79|1 => 1 80|1 => 108 81|1 => 33 82|1 => 13 83|1 => 9 84|1 => 5 85|1 => 0 87|1 => 14 88|1 => 20 89|1 => 25 90|1 => 117 91|1 => 23 92|1 => 82 93|1 => 83 94|1 => 84 95|1 => 85 96 - отсутствует 97|1 => 38 98|1 => 119 99|1 => 24 100|1 => 109 101|1 => 110 102|1 => 65 103|1 => 61 104|1 => 66 105|1 => 111 106|1 => 67 107|1 => 68 108|1 => 87 109|1 => 22 110|1 => 59 111|1 => 69 112|1 => 88 113|1 => 112 114|1 => 113 115|1 => 70 116|1 => 71 117|1 => 31 ----------- ----------- -----------
В общем создание таблиц перекодировки заняло у меня 5 часов работы. ;)
Тут что-то про текстуры сектантов из Г1, которых нет в Г2а… я уже и сам не помню, чего это за нумерация, видимо продолжение после основных текстур Г2а.
13 165 15 166 19 167 20 168 21 169 22 170 23 171 24 172 25 173 26 174 27 159 28 175 29 176 30 177 31 178 32 179 33 180 34 181 59 182 60 183 61 184 62 185 63 186 64 187 65 188 66 189 0 3 190 6 2 191 7 2 192 75 193 86 194
Материал составлен и подготовлен Ukur (aka BlackWolf).
© 2008 Mighty DWARF